00:00
00:00
Kilcra

3 Game Reviews


It's definitely an interesting idea that I'd like to see get expanded further. Like sekru said, very good concept for one hour, and I like that I'm trying to figure out what the consequences of going right or left are, and that they change every level. Some of the levels are beaten too easily by nudging back and forth without consequences, so there are some design bugs to work out that probably weren't possible to fix in the limited time. Overall very interesting, but it needs some more work to make it an engaging game.

The stakes were very unclear and I didn't find it very interesting. I wasn't sure what the eyes were doing to me, and when I didn't hide from them nothing bad happened so ignored them. I understand that this is a representation of anxiety, but I don't see anything in the gameplay that tells me that. I didn't feel threatened, rushed, or panicked in any way, and I wasn't sure what else to do other than keep moving. My game ended with a dark screen after crawling (maybe I died and didn't realize, and if so that would be another issue) and I didn't see what that ending had to do with anxiety. Maybe I just don't get it, but I wasn't a fan of this one.

It's unearthly satisfying when you figure out some of these levels. Frustrating as hell but its good stuff

I make the monsters for your pleasure

Age 30, Male

Artist & Designer

I never know where I am

Joined on 12/4/18

Level:
13
Exp Points:
1,843 / 1,880
Exp Rank:
34,925
Vote Power:
5.55 votes
Art Scouts
2
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
4
B/P Bonus:
0%
Whistle:
Normal
Medals:
30
Supporter:
6y 17d